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Install .NET SDK and the template

Installing the .NET SDK and the example mod template is the third step in the Overall Goals.

Install .NET SDK#

Microsoft distributes the .NET SDK. You can find the download page here. If you are on Windows, just download the installer. On Linux, use your package manager (duh).

dotnet download

Test your .NET SDK install#

Make sure .NET is actually installed, and you can access the dotnet cli. Type the following command:

dotnet --info

The command should return something similar to this:

.NET SDK (reflecting any global.json): Version:   5.0.101 Commit:    d05174dc5a
Runtime Environment: OS Name:     arch OS Version:   OS Platform: Linux RID:         arch-x64 Base Path:   /usr/share/dotnet/sdk/5.0.101/
Host (useful for support):  Version: 5.0.1  Commit:  b02e13abab
.NET SDKs installed:  5.0.101 [/usr/share/dotnet/sdk]
.NET runtimes installed:  Microsoft.AspNetCore.App 5.0.1 [/usr/share/dotnet/shared/Microsoft.AspNetCore.App]  Microsoft.NETCore.App 5.0.1 [/usr/share/dotnet/shared/Microsoft.NETCore.App]
To install additional .NET runtimes or SDKs:

If it doesn't, make sure the dotnet executable is in your path, restart your command prompt, and try the command again. If it still doesn't work, try reinstalling .NET, and ask in our community Discord Server.

Download the example mod template#

Now, the Reactor.Template example mod template needs to be installed on your computer. Then, the dotnet cli can scaffold the project.

Run the following command to install the latest template:

dotnet new --install Reactor.Template

After running this command with no errors, Reactor.Template, the example mod template, will be installed.

Scaffold and generate the example mod template.#

We need to create a new folder to store an example mod project. Open a new command prompt in the folder you just created. Then, type the following command to generate the plugin. You can replace NameOfYourPlugin with a name of your choosing, like ModExperiment.

dotnet new reactor -n NameOfYourPlugin

After running this command, there will be a new directory created with the example mod. Here is the directory structure after creating a project with the name ModExperiment.

.โ””โ”€โ”€ ModExperiment    โ”œโ”€โ”€ ModExperiment    โ”‚ย ย  โ”œโ”€โ”€ ModExperiment.csproj    โ”‚ย ย  โ””โ”€โ”€ TemplatePlugin.cs    โ””โ”€โ”€ ModExperiment.sln

Setup Among Us environment variable#

Finally, we need to set up an environment variable which points to your modded Among Us Directory. This is the folder in which BepInEx was installed earlier.

On Windows:

  • Search system environment variables from the search button in the taskbar. Click the result in the image below.


  • The window that will open is shown below. Click the advanced tab at the top, and click the Environment Variables... button.


  • The Environment Variables... button should open the window pictured below. Click the New button under System Variables.


  • Name the variable AmongUs, and path to be the path to your Among Us installation. After you click save, it should look like this.


On Linux, there are many options. Here are two different ways:

  1. Open the file /etc/environment and add AmongUs=/path/to/among/us to the file.
  2. Create a new file under /etc/profile.d/, and name it Add the following snippet to this file.
    export AmongUs=/path/to/among/us