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BepInEx Guide

Best Practices

Here is an example BasePlugin class. Note how it does not (ab)use static variables everywhere, and calls Harmony.PatchAll() after it has been created with an Id defined by the BepInAutoPlugin.

using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Reactor;
using Reactor.Utilities;

namespace Example;

[BepInProcess("Among Us.exe")]
public partial class ExamplePlugin : BasePlugin
public Harmony Harmony { get; } = new(Id);

public override void Load()